Tonight I did some more work on my particle script, stuck it into my drink, popped in a toggle function and tweaked the particle script relative to the sample drink animation script. Now that it's all working smoothly and I like the drink itself, I can devote myself to other things. Namely, Blender.
I downloaded and installed it tonight, and am reading through the newbie tutorial for making SL animations in Blender. If things go well, I think I can create a custom animation for my drink and enter it in the contest without being ashamed for using the sample scripts and animations.
Here is a teaser pic of my drink! Bet you'd like to know what makes it glow, wouldn't you? (Other than PSYS_PART_EMISSIVE_MASK, I mean...)
In which Ms. Juniper (Junie) Ginsburg describes her adventures and travels in Second Life.
Showing posts with label particles. Show all posts
Showing posts with label particles. Show all posts
Wednesday, June 15, 2011
Tuesday, June 14, 2011
National Drinking Month contest
Apparently June is National Drinking Month in New Babbage, and there is a contest to mark the occasion. Mr. Tenk has invited participants to create drinks, drink servers and vintage ads that can be used by bartenders.
I created an ad almost immediately after he posted the notice, but I've been waffling on whether to try to enter the drink contest. It requires building a beverage, scripting it and animating it. Some sample scripts and animations were given out to anyone who wants to use them, but it seems kind of a cop out to do that.
There is an idea that has been floating around in my head for a new drink, so I experimented a bit last night. I built a glass, textured it, and played around with the sample scripts and animations. They're rather plain, but I might use them. I'm not sure that I can come up to speed on Blender again before the June 25th deadline.
I also spent quite a bit of time toying with particle scripts, because particles would really enhance my drink idea. I had forgotten just how tricky particles are. Gah!
Anyway, I'm still mulling it over. I'll keep working on it before deciding whether or not to enter the end product. I don't have any expectation of winning, but at least participating would be fun. It seems like good practice either way.
I created an ad almost immediately after he posted the notice, but I've been waffling on whether to try to enter the drink contest. It requires building a beverage, scripting it and animating it. Some sample scripts and animations were given out to anyone who wants to use them, but it seems kind of a cop out to do that.
There is an idea that has been floating around in my head for a new drink, so I experimented a bit last night. I built a glass, textured it, and played around with the sample scripts and animations. They're rather plain, but I might use them. I'm not sure that I can come up to speed on Blender again before the June 25th deadline.
I also spent quite a bit of time toying with particle scripts, because particles would really enhance my drink idea. I had forgotten just how tricky particles are. Gah!
Anyway, I'm still mulling it over. I'll keep working on it before deciding whether or not to enter the end product. I don't have any expectation of winning, but at least participating would be fun. It seems like good practice either way.
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