I'm a happy landowner. Recently I purchased two new parcels in the Academy of Industry sim of New Babbage.
The first is an old cemetery on a triangular lot. Several ideas for the plot crossed my mind, but I think I will just leave it as a cemetery. It adds to the atmosphere of the sim in my opinion, and it's off in a corner anyway. Anything I build there wouldn't really get any traffic. Besides, a cemetery doesn't use many prims, and I can use them otherwise.
The newest parcel I bought last night. A small lot opened up near my house, and I've been giving it consideration over the last week. After deciding that I want to keep the cemetery as a cemetery (prim farm), I knew that I wanted another spot to build on.
My plan is to build something more steampunky than my house. A heavy industrial build would be out of place in Academy, so I'm thinking just a workshop of some sort is in order. I found a model that I like and sketched it out in prims on my mainland parcel earlier last night. I'm really excited to build it now.
I definitely want this build to have some moving parts. At the moment I'm thinking a roof that opens on a hinge like a greenhouse, but we'll see. This will challenge me to work on my scripting skills a bit, which I haven't used much since coming back.
In which Ms. Juniper (Junie) Ginsburg describes her adventures and travels in Second Life.
Showing posts with label scripting. Show all posts
Showing posts with label scripting. Show all posts
Friday, September 2, 2011
Monday, August 8, 2011
Sometimes I am SUCH a noob
Like tonight, when I found an old Linden-made squid gun on Marketplace and thought it was the best thing EVER. Since it's full perms I spent the night tinkering with the script to see if I could make the squids bounce when they hit something, but no luck. The best I can do is get them to not just go right through something. Now they kind of stick and wiggle, which I suppose is almost as good as bouncing.
Also, they are now orange, so they can be baby air kraken.
Because blue would be a stupid color for a kraken.
Stick and wiggle, baby air kraken! Stick and wiggle!
Also, they are now orange, so they can be baby air kraken.
Because blue would be a stupid color for a kraken.
Stick and wiggle, baby air kraken! Stick and wiggle!
Wednesday, June 15, 2011
More work on the New Babbage drink
Tonight I did some more work on my particle script, stuck it into my drink, popped in a toggle function and tweaked the particle script relative to the sample drink animation script. Now that it's all working smoothly and I like the drink itself, I can devote myself to other things. Namely, Blender.
I downloaded and installed it tonight, and am reading through the newbie tutorial for making SL animations in Blender. If things go well, I think I can create a custom animation for my drink and enter it in the contest without being ashamed for using the sample scripts and animations.
Here is a teaser pic of my drink! Bet you'd like to know what makes it glow, wouldn't you? (Other than PSYS_PART_EMISSIVE_MASK, I mean...)
I downloaded and installed it tonight, and am reading through the newbie tutorial for making SL animations in Blender. If things go well, I think I can create a custom animation for my drink and enter it in the contest without being ashamed for using the sample scripts and animations.
Here is a teaser pic of my drink! Bet you'd like to know what makes it glow, wouldn't you? (Other than PSYS_PART_EMISSIVE_MASK, I mean...)
Tuesday, June 14, 2011
National Drinking Month contest
Apparently June is National Drinking Month in New Babbage, and there is a contest to mark the occasion. Mr. Tenk has invited participants to create drinks, drink servers and vintage ads that can be used by bartenders.
I created an ad almost immediately after he posted the notice, but I've been waffling on whether to try to enter the drink contest. It requires building a beverage, scripting it and animating it. Some sample scripts and animations were given out to anyone who wants to use them, but it seems kind of a cop out to do that.
There is an idea that has been floating around in my head for a new drink, so I experimented a bit last night. I built a glass, textured it, and played around with the sample scripts and animations. They're rather plain, but I might use them. I'm not sure that I can come up to speed on Blender again before the June 25th deadline.
I also spent quite a bit of time toying with particle scripts, because particles would really enhance my drink idea. I had forgotten just how tricky particles are. Gah!
Anyway, I'm still mulling it over. I'll keep working on it before deciding whether or not to enter the end product. I don't have any expectation of winning, but at least participating would be fun. It seems like good practice either way.
I created an ad almost immediately after he posted the notice, but I've been waffling on whether to try to enter the drink contest. It requires building a beverage, scripting it and animating it. Some sample scripts and animations were given out to anyone who wants to use them, but it seems kind of a cop out to do that.
There is an idea that has been floating around in my head for a new drink, so I experimented a bit last night. I built a glass, textured it, and played around with the sample scripts and animations. They're rather plain, but I might use them. I'm not sure that I can come up to speed on Blender again before the June 25th deadline.
I also spent quite a bit of time toying with particle scripts, because particles would really enhance my drink idea. I had forgotten just how tricky particles are. Gah!
Anyway, I'm still mulling it over. I'll keep working on it before deciding whether or not to enter the end product. I don't have any expectation of winning, but at least participating would be fun. It seems like good practice either way.
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