Showing posts with label drink contest. Show all posts
Showing posts with label drink contest. Show all posts

Tuesday, June 21, 2011

Drink Contest Entry: Angler Ale!

I fiddled with QAvimator for days and although my drink animations did get better, I'm still not completely happy with them.  Still, the rest of this week is going to be busy so I polished them up as much as possible (which isn't saying a whole lot) and stuck them into my drink.

I put the drink into a giver and set it on a table in Tomonah Hall next to the Porthead Tavern sign.  I have no idea if a pub can have multiple drinks next to it in the contest, but since I don't really know the other establishments and since I'm renting there, it seemed to make the most sense.

On the wall I hung my 2D advertisement, which is for the drink I entered:


As I've said previously, I have no expectation of winning, I'm just excited to be participating.  In the process it gave me a good reason to experiment with scripting, particles, building, and animating.  Not bad!

Wednesday, June 15, 2011

More work on the New Babbage drink

Tonight I did some more work on my particle script, stuck it into my drink, popped in a toggle function and tweaked the particle script relative to the sample drink animation script.  Now that it's all working smoothly and I like the drink itself, I can devote myself to other things.  Namely, Blender.

I downloaded and installed it tonight, and am reading through the newbie tutorial for making SL animations in Blender.  If things go well, I think I can create a custom animation for my drink and enter it in the contest without being ashamed for using the sample scripts and animations.

Here is a teaser pic of my drink!  Bet you'd like to know what makes it glow, wouldn't you?  (Other than PSYS_PART_EMISSIVE_MASK, I mean...)