Showing posts with label cemetery. Show all posts
Showing posts with label cemetery. Show all posts

Sunday, May 27, 2012

One Year "Back in Babbage" Anniversary

It's hard to believe it's been a year, today, since I first stepped foot back in New Babbage.  I was completely disoriented, both from being back inworld and coming back to a city that was positively podunk by comparison back in 2007.

So what has changed in the last year?
  • I've made some amazing friends. On one hand I want to mention my best friends here, but I just realized that the list is getting pretty long.  One person I will always call out though is Jedburgh Dagger, who has been my best friend since we first started talking last summer.




  • I fell head over heels for one Mr. Emerson Lighthouse.  How could I not?  He's amazingly creative, smart, funny, compassionate and dead sexy.  (Come to think of it, today is exactly 7 months since our first dance.)  Correction:  Our first dance was October 21st 2011, not the 27th.  Tsk.  Shame on me.



  • I now own 3 parcels in the Academy of Industry sim; a house, a workshop, and a cemetery.





  • I am now part-owner of the historic Gangplank pub in Clockhaven, which I run with Emerson.





    All in all?
    I'm a New Babbager.  What more is there to say?






Monday, November 28, 2011

Spooky Story at the Cemetery

This Wednesday night I'll be hosting a story-telling at the cemetery in Academy of Industry.  Since it's cold and snowy in New Babbage now, I spent some time tonight putting out burn barrels and crates for the audience.  Kenna kept me company while I got everything set up.



The posting on the Babbage Aethernet Reader about Wednesday night.

Wednesday, September 28, 2011

It's almost October...

So I decided that the cemetery needed some sprucing up.  My goal was spooky, but not cheesy.


In daylight:



At night (the light is coming from lanterns):

Sunday, September 4, 2011

Pictures!

The construction site on my new parcel.  It's going to be a workshop of sorts.



The workshop in progress.  It's about 75% complete.




My cemetery!  The only thing I've added is the crow.  A cemetery needs a crow.  You can see him flying in the first pic, and perched on a headstone in the second.




An aerial snapshot with my parcels outlined.  I like the fact that they're all very close to each other, but not adjacent.  I have to walk a little bit to get to each one.




My new hair.  :-)   When my brain got too fuzzy for building and texturing, I went shopping.  I ended up with three new hairstyles, but this is the one I decided to keep wearing.



And finally, a new modeling portrait by Bianca.  She is still working on her portfolio, and I'm happy to get some fun portraits.  And I adore this outfit - the roses make me so happy!  (I still need to make a separate post about Bianca's studio now that she has rates available.  Coming soon!)

Friday, September 2, 2011

New real estate

I'm a happy landowner.  Recently I purchased two new parcels in the Academy of Industry sim of New Babbage.

The first is an old cemetery on a triangular lot.  Several ideas for the plot crossed my mind, but I think I will just leave it as a cemetery. It adds to the atmosphere of the sim in my opinion, and it's off in a corner anyway. Anything I build there wouldn't really get any traffic. Besides, a cemetery doesn't use many prims, and I can use them otherwise.

The newest parcel I bought last night.  A small lot opened up near my house, and I've been giving it consideration over the last week. After deciding that I want to keep the cemetery as a cemetery (prim farm), I knew that I wanted another spot to build on.

My plan is to build something more steampunky than my house. A heavy industrial build would be out of place in Academy, so I'm thinking just a workshop of some sort is in order. I found a model that I like and sketched it out in prims on my mainland parcel earlier last night. I'm really excited to build it now.

I definitely want this build to have some moving parts. At the moment I'm thinking a roof that opens on a hinge like a greenhouse, but we'll see. This will challenge me to work on my scripting skills a bit, which I haven't used much since coming back.